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The Adventures of Pongo(2020)

Roles:

Gameplay Scripter

Animation Scripter

 

Engine: Unreal 4

Team Size: 5

Duration: 2 days

Platform: PC

Programming: Blueprints

Overview

The Adventures of Pongo was developed as part of the 2020 Global Game Jam. The goal of the game was to take back your long lost family egg from the museum and cause havoc. The gameplay and animations where both physics themed, featuring being able to throw and destroy objects and physics animations to add a layer of sillyness!

Gameplay scripting

Scripting Overview:

 

As gameplay scripter, I worked in-engine to realise physics based gameplay and investigate and implement physics affected animations.

Features:

  • Physics throwing interactions
     

  • NPC spawn randomisation tool for positions and aesthetics

  • Basic aggressive and civ AI

  • Object destruction

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